Friday, September 30, 2005

Issue #2 Art Files Posted

You can now download Adobe Illustrator art files for Issue 2. You can get them here. There's also a bit more info about translations and mash-ups here.

Our good friend Lutz Schröer (who has done an great job translating Dayender into German) told us a funny Anecdote about a British TV drama called The Persuaders which was translated to German. The show did poorly but was then translated a second time, but the story was changed to be a comedy. It was so popular, they re-dubbed it back into English as the comedy version. Lutz joked about doing a NYC2123 mashup with a Chrismas theme plot. We'd love to see one. Anyone, anyone? Bueller?

Thursday, September 29, 2005

NYC2123 Ausgabe 2 auf Deutsch

Lutz Schröer has once again been kind enough to devote his ninja powers to the creation of a German version of NYC2123. Lutz cranked out online and PSP versions of NYC2123 Issue 2 in record time. Check it out. Thanks Lutz!

Wednesday, September 28, 2005

Issues with Image Sequencing on the PSP

If you are reading this, you will probably want to read a newer post on the same topic here.

We've had a couple people (two exactly -- one on issue #1 and #2 each) email us about issues they've experienced with the images not appearing in the correct sequence when they are copied over to their PSP. I've had this same issue with a couple PSP formatted magazines myself. I can't find any official documentation on how the PSP sequences images, but it has been the leading theory that it is based on the date the files are created/last modified (and that's exactly how we publish the images: saving them out one-at-a-time in the sequence they are intended to be viewed).

I submitted this question to the PSP support site and was directed to call their tech support team -- which I did. These guys are trained mainly to deal with the kind of stuff covered in the manual ... like troubleshooting WiFi connection and stuff like that (although the guy I spoke with told me some funny stories about all the calls he gets from people asking him how to beat a level or boss in some random game). He didn't have an answer to my question, but he did do something very cool: he put me on hold and actually walked over to the engineers who work near him and asked them. And they did indeed verify that the PSP sequences images based on their date created or last modified.

That being said, it seems people do have issues with this every once in a while. So what I'm wondering is, has anyone else experienced this with NYC2123? And does anyone out there have any insight into solutions for this problem?

Does Laney Run OSXXI?

One of our readers emailed to tell us they found an Easter egg. In panel 38 of issue 1 you might notice that the network reflected in Laney's eye looks a heck of a lot like the Mac network icon. My good friend and coworker, Mark (who posts here every now and again), noticed this a few weeks ago so I've got to give him credit as being the first person to call me on it. I've been trying to hide a few Easter eggs here and there -- this one is probably the most obvious. I had already done the designs for the network and when it came time to do the reflection in Laney's eye it just kind of hit me. I stare at that Mac network icon all day at work and it seemed to work perfectly. But "no" Laney probably runs some kick-ass, custom open source OS, not a Mac OS. Where will Mac be in 2123? Will OSXXI be around? Certainly they will have run out of cool feline nicknames for their operating systems. My guess? They won't make computers or operating systems anymore, but the iHolo will be the hottest PHP (Personal Holograph Player) around. Their DRM will still suck and the battery will die in 18 months but everyone will have to have one.

Monday, September 26, 2005

Issue 2 is Here

I guess this post is mostly for the nerds out there who are getting the NYC2123 RSS feed. Yeah, you! Issue 2 of NYC2123: Dayender is now available for downloading to your PSP or viewing online at nyc2123.com.

Oh, and let me mention one more time... you can now help support NYC2123 by buying a t-shirt, hoodie or other cool junk from our online store. Our t-shirts are specially designed to protect you from dangerous nanobot swarms.*

*This is a lie.

Thanks for reading. Let us know what you think.

Wednesday, September 21, 2005

OK, OK... Issue 2 is coming soon! Plus: Get T-Shirts!

A number of people have written to us asking when Issue 2 will be released. I have been telling them that the trained monkeys we bought on the black market cannot draw as fast as we had initially hoped. The truth is that Paco and I both took vacations this month, and... this is a shitload of work. But Issue 2 is coming in September. In fact it's coming next Monday, September 26.

In the meantime, if you need your NYC2123 fix, you can get a sneak-peek at our online T-shirt and merchandise store here for US & Canada residents and here for EU residents. If you live outside the US, Canada, or the EU, check both stores to see which one has better shipping rates to your region. You can get cool NYC2123 stuff here and help support our efforts. If you buy enough T-shirts, we can quit our jobs and write comic books all the time.

Thursday, September 08, 2005

Open Source Recreational Drugs

Several readers, like Brian Herman, have wondered if the notion of "open source drugs" as mentioned in NYC2123 (here and here) is really tenable. Brian writes:

In theory all drugs are now open source after their patents expire. Some people at home even cook illegal drugs like ... meth, etc. So saying they're open source is sort of crazy. Open source means it's put under a license that is like the GPL. [Quoted with permission -ed.]
First of all, I should point out the obvious, which is that when I say "open source drugs" in NYC2123 I'm talking about recreational drugs. It's true that present day pharmaceuticals belong to the public domain once their patents expire, but the term "open source" generally refers to a methodology for product development and licensing, and that methodology has not been widely applied in the pharma industry. The same goes for illegal drugs--although users and manufacturers often share "recipes" for illicit substances, there is no evidence that they collaborate in a structured way to develop new products, and they certainly don't "release" their recipes to the public domain under any kind of open source license.

Nonetheless, the notion of open source pharma development is gaining momentum, and I've drawn on these ideas in my writing about recreational drugs in NYC2123. There have been several excellent proposals for open source pharma development, like this one, which led to the establishment of the Tropical Disease Initiative. There are also a number of not-for-profit "virtual pharmas" such as the Institute for One World Health and the Drugs for Neglected Diseases Initiative. All of these projects attempt to address the fact that for-profit pharma companies have little incentive to develop drugs to treat diseases like Malaria, which by and large affect poor people. At the risk of oversimplifying the issues at hand, the bottom line is that Cialis generates orders of magnitude more revenue than an effective anti-Malaria drug ever would.

Virtual pharmas and open source pharma initiatives attempt to solve this problem by transferring the cost-intensive R&D phase to a collaborative community of researchers who design drugs for free (in the open source model) or at well below market rates (in the not-for-profit model). In theory this then allows for-profit pharmas to manufacture and distribute drugs thus developed, because there is no R&D cost to recoup. In the open source model, drugs developed in this manner would be covered by something similar to the GPL, which would allow pharmas to manufacture and sell the drug, but prevent them from claiming any intellectual property rights (i.e. they could sell the drug, but not the recipe, which belongs in the public domain).

This is all to emphasize the fact that I'm not the first one to propose an open source model for the development of drugs (duh). Of course, recreational drugs are not the same as pharmaceuticals, but there are some important similarities between the two in the world of NYC2123. First, in 2123 corporations (like Marlboro) compete in a legalized recreational drug market. As with today's pharmaceuticals, recreational drug manufacturers of the future will concentrate R&D money on drugs with the most commercial viability. Most users will be satisfied with Marlboro hash cigarettes and Nabisco cocaine, and that's where the R&D and marketing dollars will be spent. Second, the recreational drug market of the future will be regulated by the government, just as the pharma market is today. These two factors combined will ensure that the most potent recreational drugs will be ignored by the large corporations because they lack a large potential consumer base, and because government regulation will impose some limitations on the harmfulness of commercial drugs.

But there will always be hardcore users who demand a harsher high, a faster burn or a stronger hallucinogen than what the average consumer desires or what government regulations would allow. In some ways it's the inverse of the problem faced by today's pharmas: an anti-Malarial has a huge potential user base with very little capital, while high-grade meth has a small user base with plenty of capital.

So how do you get your fix in 2123 if you're a serious user and the retail smack doesn't do it for you? It's unlikely that a single individual working alone could create a satisfactory drug in her garage. Drug design in the 22nd century will have progressed far beyond the "cook-it-up-in-the-motel-bathroom" methodologies of the early 21st century. Making a better meth will take a committed team of knowledgeable chemists, molecular biologists and computer scientists. Open source is the obvious answer: small teams collaborate over the net to design substances that surpass the potency of commercial drugs. Each of these individual "labs" can then manufacture and distribute the new-and-improved drug as-is, or make their own modifications to the code to create a custom build. The source code for these drugs would be covered by a license like the GPL (read the fine print on the derm patch here), which would allow anyone to manufacture and distribute the substances or modified versions thereof. But no one would actually "own" the original recipe. Enforcement of these restrictions is obviously a separate issue, since it couldn't take place in the courts--in all likelihood the community would be self-policing with regards to open-source IP (as in: try to sell the code for an open source drug and someone will break your kneecaps).

The economics of this make sense because no single drug lab could match the financial resources of a multinational corporation. But by working together they can produce a better drug, and then they all get a slice of the pie when it comes to distribution. Labs that can make the best improvements on the core recipe will fare even better (even though they will be bound by the license to release the source code for their improved recipes, it will take other labs some time to gear up to manufacture these derivative products).

The parallels to open source software are obvious. Most computer users are satisfied with the commercial software developed by companies like Microsoft and Apple. But a large minority of "power users" demand something that is more stable and better suited to their specific needs. Some of these power users work collaboratively to develop non-commercial software (like Linux). Such software is open source, and anyone is free to modify it and even sell it, as long as it is distributed along with the source code. So companies like Red Hat and Suse distribute versions of Linux for which the source code is freely available, but they also make money by selling ancillary products and services such as documentation and technical support.

In 2123, hardcore drug users are the equivalent of today's Linux geeks--those who demand a better product more tailored to their specific interests. Drug labs are the equivalent of companies like Red Hat--contributors to the open source development of better drugs who then make money by manufacturing and distributing the drugs, or by making improvements to the original recipe which in turn attract more users.

Because the open source movement was so successful at undermining commercial software enterprises in the 21st century, open source development of anything is illegal in the 22nd century. This is simply a dystopian extrapolation from present-day circumstances. Microsoft and friends would be happy to see open source software criminalized, and if they had sufficient legislative influence they would certainly pursue this aim. In the world of NYC2123 (as in many imagined dystopian futures), multinational corporations have become an increasingly dominant force in the political realm, to the point where they all but control the legislative process. Since the open source movement has spread to many market sectors beyond the software industry by the mid-21st century, there is correspondingly greater pressure to outlaw open source practices. By the late-21st century, multinationals from the software, pharma, agriculture and food industries have joined forces to outlaw the open source development of all products.

So get your meth on the street corner while you can--soon enough you'll be making trips to outlaw barge cities full of cyborg street-fighters in order to score.

Wednesday, September 07, 2005

More Concept Art for Issue 2: Outlaw Barge Sightseeing

I've been busy cranking away on designs for issue 2 and we wanted to share this one with everyone. I just got Chad's stamp of "close-to-what-I-was-thinking-when-I-wrote-it" approval so it's about as fresh as they come. We're both extremely excited about this issue. As much as we were satisfied with the debut issue, I think the writing and designs have been much more inspired on this second outing.



Click here for a larger version and a few more details.

Recent Mentions

Since the PSP launched in Europe last week, NYC2123 has shown up in a few interesting places on the other side of the pond. CNet UK included it in their article entitled "Get More From Sony's PSP." And both the Belgian and Dutch editions of ZD Net mentioned us in their articles about the Euro launch of the PSP.

On this side of the Atlantic, the Calgary Sun published a short piece about NYC2123 in their September 7th print and online editions.

Neat!

Thursday, September 01, 2005

Interview on Kung Fu Rodeo

Stephen Gerding over at Kung Fu Rodeo was nice enough to interview us about NYC2123 on his great comic-review-and-related-stuff blog. He asked some thoughtful questions. We tried to sound smart. Check it out.



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